@startuml
sprite $brightness_6 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000002200000000000000000000000
00000000000000000000003EE30000000000000000000000
0000000000000000000003EFFE3000000000000000000000
000000000000000000003EFFFFE300000000000000000000
00000000000000000003EFFFFFFF30000000000000000000
0000000000000000003EFFFFFFFFF3000000000000000000
000000000000000003FFFFFFFFFFFF400000000000000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFF0249EFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFF000005DFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFF0000000AFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFF000000008FFFFFFF00000000
00000000FFFFFFFFFFFFFFFF000000000AFFFFFF00000000
00000003FFFFFFFFFFFFFFFF0000000000EFFFFF30000000
0000003FFFFFFFFFFFFFFFFF00000000006FFFFFF3000000
000003FFFFFFFFFFFFFFFFFF00000000000EFFFFFF300000
00003EFFFFFFFFFFFFFFFFFF000000000009FFFFFFF30000
0003EFFFFFFFFFFFFFFFFFFF000000000004FFFFFFFE3000
002EFFFFFFFFFFFFFFFFFFFF000000000002FFFFFFFFE300
02EFFFFFFFFFFFFFFFFFFFFF000000000000FFFFFFFFFE30
02EFFFFFFFFFFFFFFFFFFFFF000000000000FFFFFFFFFE30
002EFFFFFFFFFFFFFFFFFFFF000000000002FFFFFFFFE300
0003EFFFFFFFFFFFFFFFFFFF000000000004FFFFFFFE3000
00003EFFFFFFFFFFFFFFFFFF000000000009FFFFFFF30000
000003FFFFFFFFFFFFFFFFFF00000000000EFFFFFF300000
0000003FFFFFFFFFFFFFFFFF00000000006FFFFFF3000000
00000003FFFFFFFFFFFFFFFF0000000000EFFFFF30000000
00000000FFFFFFFFFFFFFFFF000000000AFFFFFF00000000
00000000FFFFFFFFFFFFFFFF000000008FFFFFFF00000000
00000000FFFFFFFFFFFFFFFF0000000AFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFF000005DFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFF0249EFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
000000000000000003FFFFFFFFFFFF400000000000000000
0000000000000000003EFFFFFFFFF3000000000000000000
00000000000000000003EFFFFFFF30000000000000000000
000000000000000000003EFFFFE300000000000000000000
0000000000000000000003EFFE3000000000000000000000
00000000000000000000002EE30000000000000000000000
000000000000000000000002200000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_BRIGHTNESS_6(_alias) ENTITY(rectangle,black,brightness_6,_alias,MATERIAL BRIGHTNESS_6)
!define MATERIAL_BRIGHTNESS_6(_alias, _label) ENTITY(rectangle,black,brightness_6,_label, _alias,MATERIAL BRIGHTNESS_6)
!define MATERIAL_BRIGHTNESS_6(_alias, _label, _shape) ENTITY(_shape,black,brightness_6,_label, _alias,MATERIAL BRIGHTNESS_6)
!define MATERIAL_BRIGHTNESS_6(_alias, _label, _shape, _color) ENTITY(_shape,_color,brightness_6,_label, _alias,MATERIAL BRIGHTNESS_6)
skinparam folderBackgroundColor<<MATERIAL BRIGHTNESS_6>> White
@enduml